Moses : Posed using Zspheres

The most irritating part of 3d Modeling for me is, or shall I say was, maintaing the topology of a model, but today when I posed my character using Zspheres I realized how topology helps in proper skinning and rigging of a model. Even taking the hands all the way up caused just minor streatchings. The followig image is what I got after reposing. There is only one issues with the right knee. You can check the T-pose in the previous post... :)

BTW, I am aware of the proportionality issues with the anatomy and also the face is kinda messed up but this time I am not focusing on the details and finishing, I just want to see how fast can I create and present a model if required.
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