This is another speed sculpt that I feel is worth posting...
The base mesh was created in Maya and the sculpting done in Zbrush. I was trying to manipulate the mesh without destroying or damaging the topology which I think I was successful at, considering the base mesh was actually of a girl... :)
The base mesh was created in Maya and the sculpting done in Zbrush. I was trying to manipulate the mesh without destroying or damaging the topology which I think I was successful at, considering the base mesh was actually of a girl... :)
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